Dispatch Reworked is a complete overhaul of GTA V’s dispatch system that pushes the limits to bring you a unique 
experience. Additionally, with the simplicity of just a small script, you can easily install and configure 
Dispatch Reworked to your liking. With countless changes and over two years of development, the mod strives to 
be the perfect balance of realism, difficulty, and fun. And the cherry on top of all of this? There are NOT 
five but SIX stars in total!

[Changelogs]:
DR v2.0
- Major code efficiency overhaul resulting in a 10–15% FPS improvement & reduced lag
- Added usage of NEW weapons from San Andreas Mercenaries, Drug Wars, The Chop Shop, and Money Fronts dlcs
(ex. WM29 Pistol, Tactical SMG, Battle Rifle, Heavy Rifle, Service Carbine, Precision Rifle)
- NOOSE, FIB, IAA, and K9 units have access to new police vehicles from the Los Santos Drug Wars
- Military can now use the titan2 plane for particularly intense crime (aka the AC-130)
- Added .ini customization for "tank" unit health
- Fixed a major bug where decimal values were interpreted as commas, causing massive overspawning.
- Fixed fleeing helis problem
- Improved dispatch behavior around taller locations & buildings
- Increased spawning of NOOSE, FIB, IAA, and Merryweather at their areas of operation
(ex. Humane Labs and federal facilities)
- Water-based spawns have been improved to be more consistent (Alamo Sea included)
- Sniper blips now reflect the specific sniper variant instead of being based solely on wanted level
- Improved AI across the board, with a focus on military helicopters, jets, and sniper units
- Parachute colors are now unit-appropriate and realistic (not rainbow)

INSTALL IF USING ENHANCED: https://www.gta5-mods.com/tools/script-hook-v-net-enhanced

DR v1.2
- Created own folder for gameconfig instead of linking to GitHub which can be confusing at times. IF any new versions come out, the gameconfig in the folder will be automatically updated. 
- Own gameconfig is edited so there are much lower chances at crashing. *Hopefully*

DR v1.1
- Added six-star wanted level
- Improved sniper combat effectiveness and spawn behavior
- Added support for ped and vehicle multipliers in gameconfig
- Units have more balanced damage with adjustable difficulty setting via .INI file
- Juggernaut units can now have custom models in .INI file
- Added customizable key (default "I") to remove wanted level without issue
- Improved despawn system for on-foot units during chases
- Significantly fine-tuned unit AI for better combat, searching, and vehicle chases
- Fixed bug where some units were unarmed and resorted to fistfighting
- Reduced seeing range of some units for more balanced searches
- Fixed issue where heli pilots returned too early with available gunners
- Improved debug messages in .INI file

[Features]:
- A completely fresh dispatch system, written literally from scratch, that is designed to be challenging but also a lot of fun.
- 6 Stars in total
- Below 3 Stars: Only a few changes to these wanted levels. This allows for partial compatibility with other dispatch mods.
- 3 Stars and Beyond: Every wanted level has 2 phrases. At the beginning, special K9 are sent to support local police. Then, local SWAT and snipers are dispatched to handle the increasing threat. Once the situation gets more critical, federal agencies, merryweather, and NOOSE are deployed. Ultimately, the National Guard is called in and at SIX STARS they are additional heavy armor, attack helicopters, and even fighter JET units.
- Fine-tuned loadouts based on wanted level and unit.
- In the night, units will use flashlights on their guns and are more likely to use a suppressor.
- Law enforcement is more likely to utilize shotguns and other CQB weapons when a suspect is in an interior.
- Based on the weapon class, units will have differing armor, health, and behavior.
- Realistic armor and health. If you have armor-piercing rounds, you can easily kill many of the units, even the juggernaut units.
- Improved chase, combat, search, driving, and interior AI compared to the base game with the capability to be improved further. (FOR EXAMPLE, units can push on-foot into the tunnels unlike any dispatch mod out there!) But, you can further enhance AI through the use of other mods like PEV.
- All units have a greater ABILITY to arrest the player at all wanted levels if the player is being non-hostile.
- Special AI for K9s, snipers, helicopters, juggernauts, and jets which make them a lot smarter and harder to deal with.
- The last known position or LKP is used for searching and spawning to emulate real life.
- Custom spawn & despawn logic for optimal searches and chases.
- Ocean, mountain, and air response has been fine-tuned drastically so the player cannot escape without resistance.
- The spawning system, police AI, and many other optimizations have also been made depending on if the player is in an armored vehicle or is using explosive weaponry.
- Gang or group wanted severity is incorporated. Basically, crimes committed by members of your group influence your wanted level. This is a script-only feature that cannot be added through the game files.
- Killing firefighters, EMS, and security guards influences wanted levels similar to that of police officers.
-  Depending on the scenario, vehicles have upgrades such as armor, brakes, engine, and transmission.
- Robust Jurisdiction system has been added to emulate Los Santos’s different agencies.
- Uses only a simple .ini file that allows you to customize the many features of the mod, including custom ped and vehicle models, weapons, difficulty, and so much more.

There are countless other adjustments and changes which help to make the mod more enjoyable and realistic.

[Compatibility]:
- (STEPS IN .INI FILE) Compatible with any AI improvements and custom ped / vehicle models coming from other mods such as: RDE, PEV, DOV, WOV, VE:DGA, DispatchWorks, BetterChases+, etc. (<b>Might not be completely compatible in terms of dispatch system or units</b>)
- Any mod that changes ped money is <b>incompatible</b> with this mod.
- Any mod that overly controls the police may not work but consult the list above for examples of what works and of course, do your own testing.
- Missions may not work as well, but the mod should work regardless.
- 5x ped / vehicles spawns that come with other gameconfigs can be added by changing these lines to these values in the gameconfig:

	<AmbientPedsMultiplier_Base value="350"/>
	<AmbientPedsMultiplier value="500"/>

	//OTHER VALUES (leave them unchanged)
	
	<VehicleAmbientDensityMultiplier_Base value="350"/>
	<VehicleAmbientDensityMultiplier value="500"/>

Feel free to lower or raise these values to fit your liking!

Please feel free to join the discord server if you have any problems regarding compatibility with a mod!